This should make everyone happy.

Public

For us to be able to hit Naxx over two weeks instead of just one really changes what we can do. Smiling

http://www.wow.com/2009/06/29/patch-3-2-raid-lockouts-extendable/

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Spicedrum's picture

huh that is pretty

huh that is pretty interesting...wonder if they will keep it when the patch goes live

Guild Master: World of Warcraft
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maxdawg's picture

If it works well, this would

If it works well, this would be really nice to have that option.



Skee's picture

It certainly has potential,

It certainly has potential, and I can't wait for more details as to how they will implement this idea. But certainly the ability to say, "oh darn, we cleared all 4 of Naxx/25 and it's our last raid night this week, we'll extend and hit Sapp/Kel first raid night of next week" would be great.

It also gives interesting possibilities in Ulduar. Granted, we can take out the first boss, but having him already gone on the second night in would save about an hour, allowing more tries at the other bosses.

Invictar's picture

Pugging could become

Pugging could become dangerous tho some random tard could extend your run and keep you locked that would suck

rangersfury's picture

Yup, that's exactly the

Yup, that's exactly the problem that I see with this. My guess is that the extension only applies on an individual level, which has its own set of problems. If someone has to drop out of the raid early, but doesn't log back in before the lockout resets, are they effectively locked out of continuing the raid or can they rejoin the old raid ID that was extended by someone else? My guess is that its the latter but we'll see.




Quote:
druids of different spec should be able to combine their powers to form a giant voltronesque owlcattreebear siege weapon piloted by small woodland creatures

this is great for guilds... terrible for pugs!

You have to remember you are saved to a raid ID. If the administrator of a raid wants to extend it it should send out a notice to all members saved to that raid ID number. If you dont accept the extension your raid ID will still reset. Its a good idea in theory for those trying to make it to those last few bosses and if implemented right could end up being one of the best things they have done in awhile.



"Leave my welfare epics alone... they are just as purple as yours!" Melting Faces Since 1996!

rangersfury's picture

Update

# In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
# Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
# The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul’Gurub instance ID will add 3 days to the instance lock time).
# An ID can be extended more than once.
# An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.

Skee's picture

I like it.

I like it.